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>> 7 October 2009 - 01:27 GMT

Forza Motorsport 3 vs Gran Turismo 5 Prologue comparison

F430 Suzuka comparison - Forza wins

Comparison: Forza Motorsport 3 - Xbox 360 vs PlayStation 3

This is it – the first direct head-to-head comparison of GT5 Prologue and Forza 3.

And we do mean “direct comparison”. Same car, same circuit, same resolution (1280x720), same capture equipment. There’ll be no bullshit accusations from desperate fanboys claiming we used GT HD instead of Prologue this time – this is as real as it gets.

As with the two demo comparisons (here and here), Prologue still looks more polished. The colour palette used is more natural and the anti-aliasing is streets ahead of Forza 3’s.

But Forza 3 is king by every other measure. Look at the structures dotted around the track – see how much more detailed they are? The backgrounds are much more noticeable, and the tarmac and grass textures far more varied and detailed.

The shadowing is also much more realistic in Forza 3, even though it makes the game look considerably darker in these shots.

Want to disagree? Bring it on. Comments are below.

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USER COMMENTS

There are 27 comments for this article.
betao
Joined: 25 September 2009
Posts: 2
Posted: 7 October 2009 @ 03:44 GMT
pwned
mxpxboy
Joined: 7 October 2009
Posts: 3
Posted: 7 October 2009 @ 05:12 GMT
And the funny thing is, GT5:P still looks better. It's cleaner and looks more realistic with better lighting. Forza looks like a cell shaded cartoon.
flanker22
Joined: 27 September 2009
Posts: 21
Posted: 7 October 2009 @ 05:59 GMT
^the very fact that you cant even give forza a bit of credit and call it a cartoon pretty much makes your opinion overly biased and worthless.
flanker22
Joined: 27 September 2009
Posts: 21
Posted: 7 October 2009 @ 06:07 GMT
TO: Gameswire. i actually have a question about your comparison shots. what are your settings for the consoles? GT5 looks like the black levels aren't properly set. I'd suggest using either of the following settings to have better parity between the pictures.

360 Standard Reference levels = PS3 Limited RGB, Super White OFF

or

360 Expanded Reference levels = PS3 FULL RGB, Super White ON
GameswireBot
Joined: 6 February 2009
Posts: 27
Posted: 7 October 2009 @ 08:58 GMT
OK, removed some comments from idiots in the interest of keeping this on topic, rather than yet another tedious discussion about whether or not we should even do these.

For the record, we do these comparisons out of curiosity. And we've done this one because despite there having been a lot of Forza vs GT5:P comparisons already, they've been from the demo. This is not from the demo. Which is obvious to anyone who's seen the demo, as the track used here isn't in it.
hellwalker
Joined: 7 October 2009
Posts: 1
Posted: 7 October 2009 @ 09:13 GMT
all i can say is that gt5 prologue is a year and a half older and it still looks better.
GameswireBot
Joined: 6 February 2009
Posts: 27
Posted: 7 October 2009 @ 09:14 GMT
@Flanker22

We currently have our consoles set to: 360 - Expanded; PS3 - RGB Full Range, Full. Super White, ON
PetroOmg
Joined: 28 September 2009
Posts: 3
Posted: 7 October 2009 @ 11:55 GMT
If these two games tried to fool me into believing they are from real race, I would say that GT5p fools me better.

colors more realistic so are shadows... the last screenshot with the finish line in Forza the building looks more like model and in GT it looks more like real building. But Forza has more details in environments except the grass, grass is way more realistic in GT.
EightBall21
Joined: 7 October 2009
Posts: 1
Posted: 7 October 2009 @ 13:10 GMT
Eh?

Why is everyone doing this?

GT5: Prologue is an extended demo and is about 18 months old, while the Forza 3 demo is a current build lifted from the finished game.

GT5:P has the better lighting, AA and colour palette still, while Forza 3 has its advantage in the textures and distant object detail.

But still, you can't compare an 18 month old extended demo to a new demo lifted from a game gone gold.

When GT5 comes out then compare that with the latest version of Forza 3 (by that I mean with the latest patch).

Also, calibrate your equipment and consoles correctly, you have your blacks, whites and RGB settings completely wrong there.
GameswireBot
Joined: 6 February 2009
Posts: 27
Posted: 7 October 2009 @ 13:32 GMT
@EightBall21

Very nearly erased your message on the grounds of tedium, but so many people seem to make the same mistakes and ask the same questions, let's respond. Line by line.

"Why is everyone doing this"

I can't speak for everyone, but we do it out of curiosity. As has been pointed out elsewhere.

"GT5: Prologue is an extended demo and is about 18 months old, while the Forza 3 demo is a current build lifted from the finished game."

"But still, you can't compare an 18 month old extended demo to a new demo lifted from a game gone gold."

We can and we have. The fact is, we can compare whatever we like. They're both racing games and they are in competition as the big-name racing sim franchises on each console. Oh and the Forza grabs are not taken from the demo. You'd know this if you had bothered to read anything before posting.

"When GT5 comes out then compare that with the latest version of Forza 3 (by that I mean with the latest patch)."

We planned on it.

"Also, calibrate your equipment and consoles correctly, you have your blacks, whites and RGB settings completely wrong there."

Both consoles are on their best settings (As mentioned above, sigh...) and images are extracted using pure-digital methods. It's as even as you'll find anywhere.
Nate
Joined: 28 September 2009
Posts: 4
Posted: 7 October 2009 @ 15:03 GMT
GT5P looks better and technically it's also much more demanding as it's a 1080p game and carries up to 16 cars on track. So one can forgive the tracks are not as detailed in some instances and as we can see it doesn't make it look worse. PD are just masters and they exactly know where to put the power to make the game look fantastic.
Nate
Joined: 28 September 2009
Posts: 4
Posted: 7 October 2009 @ 15:35 GMT
And your settings look a little way off, take a look at this:

http://www.cynamite.de/imgserver/bdb/82100/82101/original.jpg
VP!
Joined: 7 October 2009
Posts: 6
Posted: 7 October 2009 @ 17:43 GMT
This is silly. Silly silly silly. Before the comparison even kicks off as everyone knows. How old is GT5p? But my point is that at 720P forza has the advantage automatically because its designed to run only 1280 x 720. all its assets are designed as such. Whereas GT5 prologue and the full game are designed to run with 50 percent more pixels @ 1280 x 1080. in effect running it at a mere 1280 x 720 hands forza 3 a big edge, GT5 having to lower itself to forza 3's level so to speak.

If GT5 were designed to only be a 720p game, then obviously it would have a LOT more memory and processing power free for more detail and better textures. GT5 prologue should be praised for reaching for the stars when it comes to resolution, it would have been easy to play it safe like turn 10. Point to polyphony in my book.
CyberRazorCut
Joined: 10 September 2009
Posts: 48
Posted: 7 October 2009 @ 19:07 GMT
The point that GT5P has less detail because of resolution is irrelevant. The comparison serves to highlight the difference in background detail. Capturing GT5P at 1080p wouldn't suddenly make the backgrounds any more complex or competitive would it? No, so 1280x720 is fine.

If anything, capturing at 720p helps GT5P as the downsampling smooths off jaggies. Comparing both at 1280x720 is fine. Bumping them both up to 1920x1080 wouldn't do either any favours.
VP!
Joined: 7 October 2009
Posts: 6
Posted: 7 October 2009 @ 20:34 GMT
NO. Im afraid that the point is exceptionally relevant. Forza 3 is built to run an absolute maximum native resolution of 1280 x 720. GT5 is built to run 1280 x 1080. in order to achieve that, then assets are going to be altered and slightly reduced if the game was set as 1280 x 720.

GT5 in fact needs no help smoothing off 'jaggies'. The correct term is aliasing. Because GT5 is intended as a 1080 product, then when running at just 720p then anti aliasing increases from 2 x to 4 x. the reason is clear- rather than having to create two display modes with two variants of textures and optimise two different resolutions, they simply use the reduced load of a lower resolution to up filtering!!!

Its very obvious then that the game is intended to be taken as a 1080 product. Displaying a 1280 x 1080 game versus a 1280 x 720 one at the latters resolution simply favours forza 3 in the detail stakes. Its that simple. Sample again at 1920 x 1080 and see how forza's scaled image quality drops away more against GT5's, because indeed, it would do GT5 favours comparitively and diminish forza's image quality. Fact.
VP!
Joined: 7 October 2009
Posts: 6
Posted: 7 October 2009 @ 20:47 GMT
Well it will do. Its running with 50 percent less resolution!! GT5 prologue is managing to render nearly half a million more pixels than forza 3! lol. Had polyphony chose 1280 x 720 with 2 x AA as their optimal resolution, then immediately that frees up a stonking great chunk of memory and GPU cycles that could easily be spent on matching or even exceeding forza's trackside detail.

Having had hands on with forza 3 now, its also clear the car model claims dont stack up to GT5 either. The boast of 400k polygons plus per vehicle is extremely embarassing as its clearly just not true, or simply poorly implemented. GT5 prologue lavishes more detail on the cars and their interiors, more resources applied in simply a different way to forza 3's distribution.

As it happens i commend polyphony for aiming for this lofty goal of 1280 x 1080, with extreme quality models and lighting. Trackside detail is important, but polyphony clearly think that whipping along at such pace in a racing game then its not quite as important as the models or overall image quality. I would be inclined to agree with them.
CyberRazorCut
Joined: 10 September 2009
Posts: 48
Posted: 7 October 2009 @ 20:54 GMT
Well, if you captured both at 1080p, neither would look brilliant, as they'd both be scaled upwards (GT5P 1280x1080 to 1920x1080; Forza 3 1280x720 to 1920x1080), which would cause softning a diminish image quality on both.

And, despite GT5P having more pixels available and thus looking sharper than Forza, which has less, the simple fact would be that the backgrounds of Forza would still be more complex. Sure, GT5P's resolution may be responsible for the lack of processing available to the actual game, but still, the fact remains, Forza 3's backgrounds are better.

You're getting hung up on resolution because for some reason you feel the need to make excuses for GT5P looking worse, which you don't need to do. Everyone expects Forza 3 to be better. The comparison merely serves to show how much better and in what ways, to those who are interested. People shouldn't get so angry.
VP!
Joined: 7 October 2009
Posts: 6
Posted: 7 October 2009 @ 21:03 GMT
Its not an excuse my friend...its an explanation. Polyphony digital have chosen their path, which is of high quality models, lighting and image quality. Turn 10 have chosen theirs, which is trackside geometry and textures.

In short its simply what people will feel looks better in motion, because this being a pair of racing games, thats what actually matters. I suspect that GT5 prologue looks better in motion. In my opinion it does anyway, possessing a 1080p HDTV the image quality really leaps off the screen versus forza 3. But then i am a long time PC gamer, resolution/image quality easily trumps lower resolution detail for me.

This comparison serves to show one thing, at forza's native resolution it does looks better. To forza's advantage i must say. This still remains a fact. Showcasing GT5 @ a mere piffling 1280 x 720 does not tell the whole story. THIS is what people should realise, and not get upset about....
CyberRazorCut
Joined: 10 September 2009
Posts: 48
Posted: 7 October 2009 @ 21:08 GMT
Hmm, I do understand what you're saying, and I think we're agreeing on some points, but considering how bland GT5P looks in places, I just don't think that a higher resolution has much more to show. And it could show up imperfections, which higher resolutions have a habit of doing sometimes. You only have to watch SD TV programmes on a 1080p TV to see that.
VP!
Joined: 7 October 2009
Posts: 6
Posted: 7 October 2009 @ 21:17 GMT
Ahhhh. Now you dont really understand what you yourself are saying. SD looks poor on a HDTV because it is heavily upscaled. Solely the fault of the low resolution broadcast. You certainly wouldnt think GT5's higher resolution has more to show if you only have a 720p resolution HDTV. However....everyone with a 1080p HDTV resolution set will KNOW how superior a higher resolution looks especially for games. This is the mode i would prefer for games again as a PC gamer. Display Resolution > Increased detail for me, especially when its as significant as the gap between these two games.

This is still all an aside from the idea this comparison was broken initially by the idea that this is finished forza 3 code versus ancient GT5 prologue code. Bring on the main event. GT5.
CyberRazorCut
Joined: 10 September 2009
Posts: 48
Posted: 7 October 2009 @ 21:33 GMT
Higher resolutions can show up imperfections though. You do see it even if PC games, when textures aren't quite up to scratch. And 1280x1080 would still need to be upscaled to 1920x1080, so it wouldn't be ideal.
Girth_Brooks
Joined: 7 October 2009
Posts: 1
Posted: 7 October 2009 @ 21:35 GMT
Even though Forza has more detail in the grass and background -who cares? You don't win races by analyzing the grass and background elements.
CyberRazorCut
Joined: 10 September 2009
Posts: 48
Posted: 7 October 2009 @ 21:40 GMT
Well, yeah. But I don't think anyone's suggesting that you do...
VP!
Joined: 7 October 2009
Posts: 6
Posted: 7 October 2009 @ 21:42 GMT
Simple fact is forza 3 will look better if you have a 720P HDTV. This much is clear. However if you have a 1080P HDTV, the ball game changes. Its no longer clear cut. For my tastes and expensive televisions....GT5 prologue's resolution boost gives a discernible advantage in image quality. Its a simple trade off, and depends on whether you might prefer the increase in image quality and models versus detail and textures. I think that is a simple choice and opinion, slightly altered by your HDTV.

Thus although this comparison is trying its best, its showing forza 3 at its absolute possible best- 1280 x 720. But for fairness sakes, GT5 prologue as seen here is definitely NOT being shown at its very best possible, running lowered to align the shots. Again this is a fact.

A very long history of boxers arguing over fighting opponents different weights, or fighter aircraft jostling for a dogfight at their preferred altitude. Add this to the list.....
fenster
Joined: 7 October 2009
Posts: 1
Posted: 7 October 2009 @ 21:53 GMT
Gameswire, could you kindly comment on the difference in quality from the ‘captures’ you’ve taken to the cap found on this http://www.cynamite.de/imgserver/bdb/82100/82101/original.jpg ?
minxamo
Joined: 9 October 2009
Posts: 1
Posted: 9 October 2009 @ 22:34 GMT
seems like people are getting mixed up and thinking that this is a ps3 vs xbox 360 war, and backing whichever game is on their preferred console.... as always -.-
in my most humble of opinions, both are VERY similar, as if you were playing them seperately, you most likely wouldn't notice the difference... the shadowing & lighting looks better on forza 3, but GT5 just looks cleaner in general..... anyway, the deciding factor between the games in the gameplay, so the graphics debate is minor
nodabble
Joined: 13 November 2009
Posts: 1
Posted: 13 November 2009 @ 18:44 GMT
I am surprised that no-one has yet pointed out the obvious difference between these so-called direct comparisons. A lot of the posts above comment on differing light and shadows but fail to realise the reason for this: the position of the sun!

As both of these games feature realistic lighting, different object will appear lighter/darker depending on the 'time of day' the race takes pace.

In my opinion, a decent effort but not a true direct comparison.
ergergerg
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